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sword and shield of seiros script

You're not going to suggest we send students, are you? link. EDawg 1 year ago #1. I wish ask if its possible get the sword and shield of Seiros ingame the model of character is available already but without equipment please ! Sword and Shield of Seiros No Aux/DLC/Fishing Let's Play and NG only.My Live Stream - http://www.twitch.tv/tastymond Twitter - https://twitter.com/Tastymond Level Up. Pokemon Sword and Shield tell the same story of battling, bravery, and British euphemisms, relying on myth and legend to tell the story of two heroes who overcome darkness. 18 Pray in the Spirit at all times, with every kind of prayer and petition. Swordz.io is a multiplayer PvP battle arena with swords. The Seiros Shield (Japanese: セイロスの盾 Shield of Seiros) is an accessory item in the shield category of equipment that debuted in Fire Emblem: Three Houses. Alois Ah, Professor! We've found 819 scripts matching My rock my sword and shield And He. Jul 21st, 2015. 5 out of 5 stars (76) 76 reviews $ 61.36. Item/s None: Death Toll: Raphael Ignatz: Battalion Leicester Mercenaries Victor Private Military. and Let's Go, Eevee!, to be released on a home game console. DoubleSlash = {"Double Slash", 20, 1, 2, false}, Spin = {"Spin Slash", 30, 2, 5, true, 30}, Boom = {"Boom", 60, 6, 6, true, 50, 16}, RageMode = {"RAGE", 8, 1.35, 1, 50}, Counter = {"Counter", 25, 1, 1, true, 15}, RageSlash = {"Rage Slash", 40, 3, 7, true, 30}}, necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0). As of February 13, 2017, it has been … Paralogues seem to offer more rewards when you have quest participants in your house? Pastebin is a website where you can store text online for a set period of time. Item/s None: Retribution: Ferdinand Lysithea: Battalion None. Pokémon Sword (Japanese: ポケットモンスター ソード Pocket Monsters Sword) and Pokémon Shield (Japanese: ポケットモンスター シールド Pocket Monsters Shield) are the primary paired versions of Generation VIII.The games were released on the Nintendo Switch worldwide on November 15, 2019 for both retail sale and download. text 53.59 KB . 1 Summary 2 Powers and Stats 3 Gallery 4 Others Rhea is a character appearing in Fire Emblem: Three Houses. text 53.59 KB . Joschka Junior Member. RazorShockk. Dec 6, 2020 #99 2 Pirates L21 w/ Steel Sword 1. She connects with people like a calm, affectionate mother, but dispenses strict judgement upon enemies of the Church. Colour. So I win the battle with all my units, the whole time making sure if any of the flyers made it into the village that I immediately took care of them, usually within that same turn or my very next. Move your units and fight your way through enemy positions, as you surround the pirate captain. Food Chain; You cannot kill higher levels; PVP; You can kill higher levels . Fire Emblem: Shadow Dragon and the Blade of Light, Super Smash Bros. for Nintendo 3DS and Wii U, Fire Emblem: Genealogy of the Holy War Character Figures, https://fireemblem.fandom.com/wiki/Sword_and_Shield_of_Seiros/Script?oldid=577455, Choice 1: Let's go. Get Food. With sword and shield in hand, the one thing you really need to worry about is getting lost in the vivid pixel artwork. Documentation: User Manual.pdf; Support Discord: The latest releases and betas are in the discord server. 1.0. GoRage = {"http://www.roblox.com/asset/?id=2767090", 1, 1}. Loading... Go. Name Mt Hit Crit Rng Wt Lvl Use Description (Comments) Broken Sword: 0: 30: 0: 1: 20: E – A weapon that has ran out of uses. The second expansion, The Crown Tundra, is the one that really elevated the game. SmashHit = {"rbxasset://sounds\\metal.ogg", 1.5, 0.8}. Or does it not matter in this quest? The art and videos aren't mine, but I am ever grateful to the Artist's whose art I use for my posts. Sort:Popular A - Z. -N... Rate it: (5.00 / 7 votes) Sweet And Lowdown Woody Allen 1999: Why Emmet Ray? The parser script parses and exports all RAW data into JSON files, you only need to run it inside the cloned project directory: [Enhanced] Sword Shield can apply 3 stacks of Bleed at once and will do 170% average attack damage per second. Also alluding to her past self, it makes sense as to why one of her weapon proficiencies is brawling, alongside faith magic and swords. Uploaded by legitimatebusiness. Not a member of Pastebin yet? Rob Manuel . Assassin L21 w/ Steel Sword 1. Choice 1: It was an interesting experience. Choice 2: I don't know if I should. Byleth enters the scene. Virus scan. Anime Pop Heart I’m Twwk, a half-Korean, 90's kid who writes about anime at Beneath the Tangles, and am joined by my Instagram partner Holly. She is the current archbishop of the Church of Seiros, who has been serving since Jeralt's days in the knighthood. So, if an enemy is inside the village 5 times during the mission, it counts as the village being destroyed. Roblox Sword and Shield Script. SmashBoom = {"http://www.roblox.com/asset/?id=2760979", 0.25, 1}. We reject all rewards that are not perfectly legitimate!" Darkspawn Vanguard sword and shield console script. 21 min ago, Lua | Three Houses General. Shamir...And that is our situation. Download: Manual; 0 of 0 File information. 02-07-2020, 11:02 AM . Sword and Shield of Seiros: After Battle » link. One day, the player's friend Hop invites them to meet his big brother Leon, the Champion of the Galar League, so that they both can receive a starter Pokémon from him. User Info: Reimys. Cast List. Tales of the Red Canyon (Sothis) - Earn Umbral Steel. Turn 1, 3 (from the Northern Boat): 1.1. Dmgs = {Smash = {"Smash", 25, 2, 3, false}, Slash = {"Slash", 18, 1, 3, false}, SideSlash = {"SideSlash", 18, 1, 3, false}. Anything edible in there? Get food, become the best sword master and grow your sword! Challenge Beach in the Galar Region in Pokémon Sword & Shield. 12 min ago, Lua | Sword and Shield of Seiros. How does it work? For Fire Emblem: Three Houses on the Nintendo Switch, a GameFAQs message board topic titled "Is it possible to get the Seiros Shield on Black Eagles? link. Fantastic Beasts and W he re to Find T he m J.K. Rowling 2016: Dougal... you settle down now, please. Pokémon Sword and Shield Data Dumps. Enemies spawn at the beginning of the enemy turn 1. British, huh? A custom darkspawn longsword and shield you can add to your inventory via console script. This paralouge is 10000% buttfuck insane. Inside the foggy forest, they encounter a mysterious Pokémon that is completely unaffected by moves. It can be purchased for 750 Robux. and Let's Go, Eevee!, to be released on a home game console. Safe to use . 17 And take the helmet of salvation and the sword of the Spirit, which is the word of God. 19 talking about this. It wont be long. -Yes. Equipping a 2h replaces your 1h, and equipping a 1h replaces your 2h; automatically allowing space for your shield. 5 How The Cutscene Differs In Japanese Please don’t threaten me. Enjoy We knights serve as the sword and shield of Saint Seiros herself. Balance Armaments; Death Armaments; Enchanted Armament; Fire Armaments; Ice Armaments; Life Armaments; Myth Armaments; Peppy Porpoise; Storm Armaments; Documentation on how to edit this page can be found at Template:PetAbilityInfobox/doc Hints, Guides and Discussions of the Wiki content related to Sword and Shield… 'Sword and Sworcery' takes you into a world of mystery and music. War for the Weak (Dedue) Rewards: Leather Shield x1, Steel Sword x1, Root Vegetable Seeds x5, Renown +200. (Return to previous screen. If I run out of Home friend trades, all Home trades will be done through the GTS. Slash = {"rbxasset://sounds//swordslash.wav", 2, 0.8}. A sample program is provided to automate some tasks in Pokémon Sword/Shield. Please disable your adblock and script blockers to view this page ". Pokémon Sword/Shield automation. -First trip to New York? Foam sword and shield for kids, kids swords and shields, kids dress up knights, kids knight costume, kids combat set, Tata Drama handmade SartoriaTataDrama. Not a member of Pastebin yet? The Alliance has requested aid from the monastery, but the Knights of Seiros are low on personnel. Never . --MADE BY OneLegend (NOT THE SCRIPT) REGULAR SCRIPT: Go to line 8 and put your name where it says "RazorShockk". User code programmed using the Arduino IDE runs on this microcontroller, which controls most I/O pins on the board. link. Turn 2 (from the Middle Boat): 1.1. RageOff = {"http://www.roblox.com/asset/?id=3264793", 1.6, 0.6}, local bp = Instance.new("BodyPosition",P), return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore), function RayC(Start, En, MaxDist, Ignore), return RC(Start, (En - Start), MaxDist, Ignore), coroutine.resume(coroutine.create(function(), local child = parent:findFirstChild(name), if child.Name == name then return child end, local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z), function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break), if (k.Position - pos).magnitude <= dist then, for _, v in pairs(char:children()) do if v.Name == Modelname then v:remove() end end, if v.Name == "HealthGUI" or v.Name == "MyGui" then, function EditGui(obj, parent, size, position, bgcolor, bordercolor, transparency, text, textcolor, auto), obj.BackgroundTransparency = transparency, if obj:IsA("TextLabel") or obj:IsA("TextButton") then, if obj:IsA("ImageButton") or obj:IsA("TextButton") then, EditGui(Fr, Sc, UD(0, 60, 0, 250), UD(1, -70, 0.5, -125), C3(0.1, 0.2, 0.5), C3(), 0), EditGui(HealthBack, Fr, UD(0, 25, 1, -20), UD(0, 3, 0, 10), C3(0.2, 0, 0), C3(), 0), EditGui(RageBack, Fr, UD(0, 25, 1, -20), UD(1, -27, 0, 10), C3(0.2, 0, 0), C3(), 0), if hp > 1 then hp = 1 elseif hp < 0 then hp = 0 end, EditGui(HealthBar, HealthBack, UD(1, 0, hp, 0), UD(0, 0, 0, 0), C3(0.1, 0.65, 0), C3(), 0), HealthBar.Image = "http://www.roblox.com/asset/?id=50051953", EditGui(RageBar, RageBack, UD(1, 0, Rage/MaxRage, 0), UD(0, 0, 0, 0), C3(1, 0.6, 0.15), C3(), 0), RageBar.Image = "http://www.roblox.com/asset/?id=50051953", EditGui(RageAmount, RageBack, UD(1, 0, 0, 0), UD(0, 0, 0, 0), C3(1, 0.6, 0.15), C3(), 0, Rage, C3(1,1,1)), EditGui(AimButton, Fr, UD(1, 0, 0, 35), UD(0, 0, 1, 0), C3(0.9, 0.2, 0.3), C3(), 0, "AIM: OFF", C3(), true), AimButton.MouseButton1Down:connect(function(), AimButton.BackgroundColor3 = C3(0.9, 0.2, 0.3), AimButton.BackgroundColor3 = C3(0.3, 0.85, 0.1), EditGui(gui, Fr, UD(0, 16, 0, 16), UD(0, -18, 0.5, 20*(i-1)-((BlockRealPowa*20)/2)), C3(), C3(), 1), gui.Image = "http://www.roblox.com/asset/?id=48908046", RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true), LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true), RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true), LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true), RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0), LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0), RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0), LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0), RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0), LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0), RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0), LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0), HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true), HBW = Weld(Rarm, HB, 0, 0, 1, MP/2, 0, 0), SW = Weld(Larm, nil, -0.5, 0, 0.3, MP/2, 0, 0), TH = Weld(torso, nil, 0, 2.5, 0, MR(145), 0, 0), TH.C0 = CN(0, -0.3, 0.75) * CA(0, MP/2, 0), Handle = Part(Weapon, false, false, 0, 0, MainColor, 0.4, 1.8, 0.4), Tip1 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.45, 1.2, 0.45), Tip2 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.5, 0.5, 0.5), Add.Mesh(Tip2, "http://www.roblox.com/asset/?id=9756362", 0.75, 0.5, 0.75), Tip3 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.7, 0.3, 1.2), Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=9756362", 0.7, 0.35, 1.35), Tip4 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.6, 0.2, 1.8), Tip5 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.6, 0.6, 0.3), Weld(Tip4, Tip5, 0, -0.4, -0.85, MR(-15), 0, 0), Tip6 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.6, 0.6, 0.3), Weld(Tip4, Tip6, 0, -0.4, 0.85, MR(15), 0, 0), local Blade1 = Part(Weapon, false, false, 0, 0.3, BladeColor, 0.2, 3.5, 0.6), Instance.new("BlockMesh",Blade1).Scale = Vector3.new(0.2, 1, 0.99), local w = Weld(Tip4, Blade1, lol2, 0, -lol3, 0, 0, 0), Tip7 = Part(Weapon, false, false, 0, 0.3, BladeColor, 0.3, 1.3, 0.7), Add.Mesh(Tip7, "http://www.roblox.com/asset/?id=9756362", 0.31, 1.4, 0.8), SHandle = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.9, 0.4), local STip1 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.5, 0.4), local w = Weld(SHandle, STip1, 0.8, 0, 0, 0, 0, 0), w.C0 = CN(-0.5, 0.2, 0) * CA(0, 0, MR(i)), w.C0 = CN(-0.5, -0.2, 0) * CA(0, 0, MR(i)), SHandle2 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.9, 0.4), Weld(SHandle, SHandle2, 1, 0, 0, 0, 0, 0), ShieldMain = Part(Weapon, false, false, 0, 0, "Medium grey", 0.3, 3.5, 1.1), ShieldW = Weld(SHandle2, ShieldMain, 0, 0, 0, 0, 0, 0), ShieldW.C0 = CN(0, -0.2, 0) * CA(0, MR(-5), 0), STip1 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15), Weld(ShieldMain, STip1, 0, -1.75, 0, 0, 0, 0), STip2 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15), Weld(ShieldMain, STip2, 0, 1.75, 0, 0, 0, 0), local ShieldPlate = Part(Weapon, false, false, 0, 0, "Medium grey", 0.3, 3.5, 1.1), local w = Weld(ShieldMain, ShieldPlate, 3.5, 0, 0, 0, 0, 0), w.C0 = CN(3.5, 0, 0) * CA(0, math.rad(i), 0), local STip3 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15), Weld(ShieldPlate, STip3, 0, x, 0, 0, 0, 0), local STip3 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 3.9, 0.4), Weld(ShieldPlate, STip3, 0, 0, -i2, 0, 0, 0), function ShowDamage(Dmg, Par, Crit, block), if Crit then Col = "Bright yellow" elseif block then Col = "Bright blue" end, local P = Part(M, false, false, 0, 0, Col, 0.8, 0.3, 0.8, true), BP.maxForce = Vector3.new(math.huge, math.huge, math.huge), function Damage(P, Hum, dmg, crit, block), Damg = math.ceil(((Damg+AddDamage)*AddDamageX)-0.5), function ShieldDamage(mode, blockval, blockpowerval, crit), blockpowerval.Value = blockpowerval.Value - ShieldDmg, if v.Name == "Block" and v:IsA("BoolValue") then, local bp = v:findFirstChild("BlockPower"), local BlockVal, BlockPowaVal, Blawk = getBlock(Hum.Parent), if math.random(1,100/CritChance) == 1 then, local Damg = math.random(Mode[2]/3, Mode[2]), ShieldDamage(Mode, BlockVal, BlockPowaVal, Crit), if Mode[5] == false and RageMode == false and Blawk == false then, PlaySound(blocksound[1], blocksound[2]-0.15, blocksound[3]), PlaySound(Sounds.Hit[1], Sounds.Hit[2], Sounds.Hit[3]), if script.Parent.className ~= "HopperBin" then, H = Instance.new("HopperBin", me.Backpack), local p = Part(workspace, true, false, 0.1, 0, col, 0.3, 1, 0.3, true), p.CFrame = CN(lastPoint, pos) * CA(-MP/2, 0, 0) * CN(0, magn/2+0.05, 0), mesh.Scale = Vector3.new(1-1*i, magn+0.1-0.1*i, 1-1*i), RAW.C0 = CA(MR(220*i), MR(-30*i), MR(-35*i)) * CN(0.4*i, 0, 0), neck.C0 = necko * CA(MR(-10*i), 0, MR(-60*i)), PlaySound(Sounds.Equip[1], Sounds.Equip[2], Sounds.Equip[3]), HW.C0 = CN(0.4, 0, 0) * CA(MR(-60), MR(10), MR(100)), RAW.C0 = CA(MR(220-70*i), MR(-30+25*i), MR(-35+70*i)) * CN(0.4-0.4*i, 0, 0), HW.C0 = CN(0.4-0.4*i, 0, 0) * CA(MR(-60+40*i), MR(10-10*i), MR(100-40*i)), LAW.C0 = CA(MR(20*i), MR(-20*i), MR(-20*i)), neck.C0 = necko * CA(MR(-10+10*i), 0, MR(-60+40*i)), RAW.C0 = CA(MR(150-60*i), MR(-5+15*i), MR(35-10*i)), neck.C0 = necko * CA(0, 0, MR(-60+40+5*i)), RAW.C0 = CA(MR(90-50*i), MR(10+40*i), MR(25-25*i)), RAW.C0 = CA(MR(40+100*i), MR(50-50*i), MR(20*i)), LAW.C0 = CA(MR(20-20*i), MR(-20+20*i), MR(-20+20*i)), HW.C0 = CN(0.4*i, 0, 0) * CA(MR(-30*i), MR(5*i), MR(20*i)), neck.C0 = necko * CA(MR(-5*i), 0, MR(-35*i)), RAW.C0 = CA(MR(140+80*i), MR(-30*i), MR(20-55*i)), HW.C0 = CN(0.4, 0, 0) * CA(MR(-30-30*i), MR(5+5*i), MR(20+80*i)), neck.C0 = necko * CA(MR(-5-10*i), 0, MR(-35-25*i)), RAW.C0 = CA(MR(220-220*i), MR(-30+30*i), MR(20-55+35*i)), neck.C0 = necko * CA(MR(-5-10+15*i), 0, MR(-35-25+60*i)), LAW.C0 = CA(MR(20+55*i), MR(-20), MR(-20+60*i)), neck.C0 = necko * CA(MR(-10*i), 0, MR(-25*i)), PlaySound(Sounds.Slash[1], Sounds.Slash[2], Sounds.Slash[3]), RAW.C0 = CA(MR(130+5*i), MR(-10-20*i), 0), LAW.C0 = CA(MR(75+5*i), MR(-20), MR(40+5*i)), neck.C0 = necko * CA(MR(-10-5*i), 0, MR(-25-5*i)), RAW.C0 = CA(MR(135-115*i), MR(-30), MR(-50*i)) * CN(0, -0.7*i, 0), LAW.C0 = CA(MR(80-120*i), MR(-20+20*i), MR(45-45*i)), neck.C0 = necko * CA(MR(-15+30*i), 0, MR(-30+45*i)), RAW.C0 = CA(MR(20-18*i), MR(-30), MR(-50-3*i)) * CN(0, -0.7-0.05*i, 0), neck.C0 = necko * CA(MR(15+3*i), 0, MR(15+3*i)), RAW.C0 = CA(MR(2+38*i), MR(-30+80*i), MR(-53+53*i)) * CN(0, -0.75+0.75*i, 0), LAW.C0 = CA(MR(-40+60*i), MR(-20+20-20*i), MR(-20*i)), neck.C0 = necko * CA(MR(15+3-18*i), 0, MR(15+3-18*i)), PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.1, Sounds.Slash[3]), RAW.C0 = CA(MR(10+80*i), MR(-30+30*i), MR(-55+35*i)) * CN(0, -0.75+0.35*i, 0), neck.C0 = necko * CA(MR(18-13*i), 0, MR(18+22*i)), RAW.C0 = CA(MR(90-40*i), 0, MR(-20+110*i)) * CN(0, -0.4+0.4*i, 0), LAW.C0 = CA(MR(-40+120*i), MR(-20*i), MR(50*i)) * CN(0, -0.6*i, 0), neck.C0 = necko * CA(MR(5), 0, MR(40-90*i)), LAW.C0 = CA(MR(-40+120), MR(-20), MR(50+5*i)) * CN(0, -0.6, 0), neck.C0 = necko * CA(MR(5), 0, MR(40-90-5*i)), RAW.C0 = CA(MR(45-5*i), MR(50*i), MR(100-100*i)) * CN(0, 0, 0), LAW.C0 = CA(MR(-40+120-60*i), MR(-20), MR(55-75*i)) * CN(0, -0.6+0.6*i, 0), neck.C0 = necko * CA(MR(5-5*i), 0, MR(-55+55*i)), RAW.C0 = CA(MR(50+130*i), 0, MR(90-125*i)) * CN(0, -1*i, 0), LAW.C0 = CA(MR(80+100*i), MR(-20+20*i), MR(50-15*i)) * CN(0, -0.6-0.4*i, 0), neck.C0 = necko * CA(MR(5-25*i), 0, MR(-50+50*i)), PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.05, Sounds.Slash[3]), RAW.C0 = CA(MR(180+10*i), 0, MR(-35)) * CN(0, -1, 0), LAW.C0 = CA(MR(180+10*i), 0, MR(35)) * CN(0, -1, 0), RAW.C0 = CA(MR(190-160*i), 0, MR(-35)) * CN(0, -1+0.2*i, 0), HW.C0 = CA(MR(-20*i), MR(-100-40*i), MR(40*i)), LAW.C0 = CA(MR(190-160*i), 0, MR(35)) * CN(0, -1+0.2*i, 0), PlaySound(Sounds.SmashHit[1], Sounds.SmashHit[2], Sounds.SmashHit[3]), RAW.C0 = CA(MR(30+15*i), 0, MR(-35)) * CN(0, -0.8+0.4*i, 0), LAW.C0 = CA(MR(30+15*i), 0, MR(35)) * CN(0, -0.8+0.4*i, 0), RAW.C0 = CA(MR(30+15-15*i), 0, MR(-35)) * CN(0, -0.8+0.4-0.2*i, 0), LAW.C0 = CA(MR(30+15-15*i), 0, MR(35)) * CN(0, -0.8+0.4-0.2*i, 0), RAW.C0 = CA(MR(30+10*i), MR(50*i), MR(-35+35*i)) * CN(0, -0.8+0.4-0.2+0.6*i, 0), HW.C0 = CA(MR(-20+20*i), MR(-140+140*i), MR(40-40*i)), LAW.C0 = CA(MR(30+15-15-10*i), MR(-20*i), MR(35-55*i)) * CN(0, -0.8+0.4-0.2+0.6*i, 0), RAW.C0 = CA(MR(30), MR(-20*i), MR(-35-25*i)) * CN(0, -0.8, 0), HW.C0 = CA(MR(-20-60*i), MR(-140-40*i), MR(40-40*i)), LAW.C0 = CA(MR(30-110*i), 0, MR(35-35*i)) * CN(0, -0.8+0.8*i, 0), neck.C0 = necko * CA(MR(20-15*i), 0, MR(10*i)), RAW.C0 = CA(MR(30+120*i), MR(-20), MR(-60+80*i)) * CN(0, -0.8+0.8*i, 0), neck.C0 = necko * CA(MR(5-25*i), 0, MR(10-30*i)), RAW.C0 = CA(MR(150+15*i), MR(-20), MR(20+5*i)), neck.C0 = necko * CA(MR(-20-5*i), 0, MR(-20)), RAW.C0 = CA(MR(165-15*i), MR(-20+50*i), MR(25-75*i)), neck.C0 = necko * CA(MR(-25), 0, MR(-20+35*i)), RAW.C0 = CA(MR(150-110*i), MR(30), MR(-50+65*i)), LAW.C0 = CA(MR(100-50*i), MR(-30*i), MR(10+30*i)) * CN(0, -1.1*i, 0), neck.C0 = necko * CA(MR(-25+45*i), 0, MR(15-30*i)), RAW.C0 = CA(MR(40-5*i), MR(30), MR(15+5*i)), LAW.C0 = CA(MR(50), MR(-30), MR(40)) * CN(0, -1.1-0.1*i, 0), neck.C0 = necko * CA(MR(20+5*i), 0, MR(-15-5*i)), RAW.C0 = CA(MR(35+5*i), MR(30+20*i), MR(20-20*i)), HW.C0 = CA(MR(-85+85*i), MR(180+180*i), 0), LAW.C0 = CA(MR(50-30*i), MR(-30+10*i), MR(40-60*i)) * CN(0, -1.2+1.2*i, 0), neck.C0 = necko * CA(MR(25-25*i), 0, MR(-20+20*i)), local CF = ComputePos(cf.p, cf * CN(0, 0, -2)), LAW.C0 = CA(MR(20-20*i), MR(-20+20*i), MR(-20-60*i)), PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.35, Sounds.Slash[3]), RAW.C0 = CA(MR(90-10*i), MR(-15), MR(90*i)), LAW.C0 = CA(MR(90*i), 0, MR(-20-60+120*i)) * CN(0, -0.7*i, 0), LAW.C0 = CA(MR(90), 0, MR(-20-60+120+20*i)) * CN(0, -0.7, 0), RAW.C0 = CA(MR(80-40*i), MR(-15+65*i), MR(90-90*i)), LAW.C0 = CA(MR(90-70*i), MR(-20*i), MR(60-80*i)) * CN(0, -0.7+0.7*i, 0), neck.C0 = necko * CA(0, 0, MR(-10+60-50*i)), local Hit1, Pos1 = RayC(CF.p, (CF * CN(0, -1, 0)).p, 4, char), local Hit2, Pos2 = RayC((CF * CN(0, 0, -Dist*2)).p, (CF * CN(0, -1, -Dist*2)).p, 4, char), local Hit3, Pos3 = RayC(CF.p, (CF * CN(0, 0, -Dist*2)).p, Dist*2, char), RAW.C0 = CA(MR(40+30*i), MR(50-50*i), MR(25*i)), LAW.C0 = CA(MR(20+50*i), MR(-20+20*i), MR(-20-5*i)), LLW.C0 = CA(MR(-90*i), 0, 0) * CN(0, 0.5*i, -0.2*i), PlaySound(Sounds.Jump[1], Sounds.Jump[2], Sounds.Jump[3]), RAW.C0 = CA(MR(70-160*i), 0, MR(25+15*i)), LAW.C0 = CA(MR(70-160*i), 0, MR(-25-15*i)), LLW.C0 = CA(MR(-90+70*i), 0, 0) * CN(0, 0.5+0.7*i, -0.2-0.3*i), bp.position = Center * CA(MR(180-45*i), 0, 0) * CN(0, 0, -Dist).p, RAW.C0 = CA(MR(-90-90*i), 0, MR(40+50*i)), LAW.C0 = CA(MR(-90-90*i), 0, MR(-40-50*i)), LLW.C0 = CA(MR(-20+20*i), 0, 0) * CN(0, 1.2-1.2*i, -0.5+0.5*i), bp.position = Center * CA(MR(135-45*i), 0, 0) * CN(0, 0, -Dist).p, RAW.C0 = CA(MR(180+10*i), 0, MR(90-130*i)) * CN(0, -1*i, 0), LAW.C0 = CA(MR(180+10*i), 0, MR(-90+130*i)) * CN(0, -1*i, 0), bp.position = Center * CA(MR(90-45*i), 0, 0) * CN(0, 0, -Dist).p, RAW.C0 = CA(MR(190-100*i), 0, MR(-40)) * CN(0, -1-0.2*i, 0), LAW.C0 = CA(MR(190-80*i), MR(-25*i), MR(40-15*i)) * CN(0, -1-0.2*i, 0), LLW.C0 = CA(MR(-20-70*i), 0, 0) * CN(0, 1.2-0.7*i, -0.5+0.3*i), bp.position = Center * CA(MR(45-45*i), 0, 0) * CN(0, 0, -Dist).p, RAW.C0 = CA(MR(90), 0, MR(-40)) * CN(0, -1.2, 0), LAW.C0 = CA(MR(110), MR(-25), MR(25)) * CN(0, -1.2, 0), LLW.C0 = CA(MR(-90), 0, 0) * CN(0, 0.5, -0.2), local PosEff = Center * CN(0, -2, -Dist-2.5), local chars = getCharacters(workspace, PosEff.p, disst), local d = (t.Position - PosEff.p).magnitude, Damage(t, h, Dmgs.Boom[2]/d, false, false), k.Velocity = CFrame.new(PosEff.p, k.Position).lookVector * 40 + Vector3.new(0, 50, 0), Notime(function() h.PlatformStand = false end, 0.2), local eff = Instance.new("Model",workspace), local wave = Part(eff, true, false, 0, 0, EffectColor, 1, 1, 1, true), local wavem = Add.Mesh(wave, "http://www.roblox.com/asset/?id=20329976", 3, 2, 3), local ball = Part(eff, true, false, 0, 0, EffectColor2, 1, 1, 1, true), local diamond = Part(eff, true, false, 0, 0, EffectColor, 1, 1, 1, true), local diamondm = Add.Mesh(diamond, "http://www.roblox.com/asset/?id=9756362", 7, 0.5, 7), wave.CFrame = PosEff * CFrame.Angles(0, MR(180*i), 0), wavem.Scale = Vector3.new(3+(disst*1.15)*i, 2+(disst/1.4)*i, 3+(disst*1.15)*i), ballm.Scale = Vector3.new(1+(disst*2)*i, 5+(disst*1.2)*i, 1+(disst*2)*i), diamondm.Scale = Vector3.new(7-6.5*i, 0.5+(disst*2)*i, 7-6.5*i), RAW.C0 = CA(MR(90+50*i), 0, MR(-40)) * CN(0, -1.2+0.4*i, -0.4*i), LAW.C0 = CA(MR(110+30*i), MR(-25+25*i), MR(25+15*i)) * CN(0, -1.2+0.4*i, -0.4*i), HW.C0 = CA(MR(-30*i), MR(-45+45*i), MR(-180-30*i)) * CN(0, -0.7*i, 0), LLW.C0 = CA(MR(-90+90*i), 0, 0) * CN(0, 0.5-0.5*i, -0.2+0.2*i), bp.position = Center * CN(0, 1.4*i, -Dist-1*i).p, RAW.C0 = CA(MR(140-100*i), MR(50*i), MR(-40+40*i)) * CN(0, -0.8+0.8*i, -0.4+0.4*i), LAW.C0 = CA(MR(140-190*i), 0, MR(40-80*i)) * CN(0, -0.8+0.8*i, -0.4+0.4*i), HW.C0 = CA(MR(-30+30*i), 0, MR(-210-150*i)) * CN(0, -0.7+0.7*i, 0), bp.position = Center * CN(0, 1.4-0.4*i, -Dist-1-0.3*i).p, LAW.C0 = CA(MR(-50+70*i), MR(-20*i), MR(-40+20*i)), if Rage < Dmgs.RageMode[5] then return end, if RageMode == false and AbleAll and Able then, local CF = ComputePos(torso.Position, torso.CFrame * CN(0, 0, -2)), RAW.C0 = CA(MR(40-70*i), MR(50-45*i), MR(10*i)), LAW.C0 = CA(MR(20-50*i), MR(-20+15*i), MR(-20+10*i)), RAW.C0 = CA(MR(-30-10*i), MR(5-5*i), MR(10-5*i)), LAW.C0 = CA(MR(-30-10*i), MR(-5+5*i), MR(-10+5*i)), CF = ComputePos(torso.Position, torso.CFrame * CN(0, 0, -2)), local p = Part(workspace, true, false, 0, 0, "Bright red", 0.2, 0.2, 0.2, true), local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", 1, 3, 1), m.Scale = Vector3.new(1+5*i, 3-2.5*i, 1+5*i), RAW.C0 = CA(MR(-40+220*i), 0, MR(5+35*i)), LAW.C0 = CA(MR(-40+220*i), 0, MR(-5-35*i)), HW.C0 = CA(MR(25-115*i), MR(90*i), MR(45*i)), RAW.C0 = CA(MR(188-98*i), 0, MR(40-80*i)) * CN(0, -1*i, 0), LAW.C0 = CA(MR(188-98*i), 0, MR(-40+80*i)) * CN(0, -1*i, 0), HW.C0 = CA(MR(-90+90*i), MR(90+45*i), MR(45-45*i)), local p2 = Part(workspace, false, false, 1, 0, EffectColor3, 1, 1, 1, true), m2.Scale = Vector3.new(0.2+0.7*i, 2+3*i, 0.5+1.6*i), v.BrickColor = BrickColor.new(EffectColor3), RAW.C0 = CA(MR(90-50*i), MR(50*i), MR(-40+40*i)) * CN(0, -1+1*i, 0), LAW.C0 = CA(MR(90-70*i), MR(-20*i), MR(-40+80-60*i)) * CN(0, -1+1*i, 0), local p3 = Part(workspace, false, false, 1, 0, BladeColor, 1, 1, 1, true), v.BrickColor = BrickColor.new(BladeColor), m3.Scale = Vector3.new(0.85+2*i, 4.9+9*i, 1.8+4.5*i), if Rage < Dmgs.RageSlash[6] then return end, RAW.C0 = CA(MR(40+105*i), MR(50-50*i), MR(-35*i)) * CN(0.15*i, -1*i, 0), LAW.C0 = CA(MR(20+125*i), MR(-20+20*i), MR(-20+55*i)) * CN(-0.15*i, -1*i, 0), RAW.C0 = CA(MR(145+55*i), 0, MR(-35)) * CN(0.15, -1, 0), LAW.C0 = CA(MR(145+55*i), 0, MR(35)) * CN(-0.15, -1, 0), PlaySound(Sounds.Slash[1], Sounds.Slash[2]-0.7, Sounds.Slash[3]), RAW.C0 = CA(MR(200+10*i), 0, MR(-35)) * CN(0.15, -1, 0), LAW.C0 = CA(MR(200+10*i), 0, MR(35)) * CN(-0.15, -1, 0), neck.C0 = necko * CA(MR(-20-20-5*i), 0, 0), RAW.C0 = CA(MR(210-160*i), 0, MR(-35)) * CN(0.15, -1, 0), LAW.C0 = CA(MR(210-150*i), MR(-30*i), MR(35)) * CN(-0.15, -1, 0), HW.C0 = CA(MR(-70*i), MR(-35), MR(-35*i)), RAW.C0 = CA(MR(50-15*i), 0, MR(-35)) * CN(0.15, -1, 0), LAW.C0 = CA(MR(60-15*i), MR(-30), MR(35)) * CN(-0.15, -1, 0), HW.C0 = CA(MR(-70-15*i), MR(-35), MR(-35-7*i)), neck.C0 = necko * CA(MR(-45+80+5*i), 0, 0), RAW.C0 = CA(MR(35+5*i), MR(50*i), MR(-35+35*i)) * CN(0.15-0.15*i, -1+1*i, 0), LAW.C0 = CA(MR(45-25*i), MR(-30+10*i), MR(35-55*i)) * CN(-0.15+0.15*i, -1+1*i, 0), HW.C0 = CA(MR(-70-15+85*i), MR(-35+35*i), MR(-35-7+42*i)), neck.C0 = necko * CA(MR(-45+80+5-40*i), 0, 0), --LAW ORIGINAL = CA(MR(20), MR(-20), MR(-20)), local CF = CFrame.new(cf.p, cf * CN(0, 0, -2).p), RAW.C0 = CA(MR(-50+50*i), MR(-35), MR(80*i)), LAW.C0 = CA(MR(90-20*i), 0, MR(80-20*i)) * CN(-0.75+0.25*i, -0.8+0.5*i, 0), RAW.C0 = CA(0, MR(-35+130*i), MR(80)) * CN(0, -0.3*i, 0), LAW.C0 = CA(MR(70-130*i), 0, MR(60-60*i)) * CN(-0.5+0.5*i, -0.3+0.3*i, 0), RAW.C0 = CA(0, MR(95+10*i), MR(80)) * CN(0, -0.3, 0), RAW.C0 = CA(MR(40*i), MR(105-55*i), MR(80-80*i)) * CN(0, -0.3+0.3*i, 0), LAW.C0 = CA(MR(-70+90*i), MR(-20*i), MR(-20*i)), LAW.C0 = CA(MR(20+70*i), MR(-20+20*i), MR(-20+100*i)) * CN(-0.75*i, -0.8*i, 0), LAW.C0 = CA(MR(20+70), MR(-20+20), MR(-20+100)) * CN(-0.75, -0.8, 0), PlaySound(Sounds.SmashHit[1], Sounds.SmashHit[2]-0.6, Sounds.SmashHit[3]), if CounterKey and Rage >= Dmgs.Counter[6] then, if Block.Value == false and Able and AbleAll then, bg.cframe = ComputePos(torso.Position, mousepos), if Rage > MaxRage then Rage = MaxRage elseif Rage < 0 then Rage = 0 end, RageBar.Position = UD(0, 0, 1-(Rage/MaxRage), 0), if hp2 > 1 then hp2 = 1 elseif hp2 < 0 then hp2 = 0 end, Lua | The game features, … Maddening Sword and Shield Games into machine-readable format ( optimized JSON ) suffice Fire! 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December 27, 2020
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